October 2, 2010, was the 7th annual 24 Hour Comics Day. For those who don't want to follow the link, 24 Hour Comics Day was created by comics guru Scott McCloud, first as a challenge to a fellow artist, but soon as a challenge to every lover of the comics medium. Anyone is free to join in, regardless of artistic experience or disposition, and there is only one rule: the comic must be conceived, written, and drawn entirely by you within a single consecutive 24 hour period.
Eventually, a day was made of it, so that comic lovers far and wide could take on this creative endeavor as a community.
Last Saturday was my first attempt. I started at midnight and worked straight through to 10pm on October 2nd (I included time stamps on each page to mark when I finished it). The result is what follows.
Really nice man. Great page and panel composition. Each page ended with me wanting to see the next one. The story was very servicable, with some good humor, a nice twist, and a moral.
I am impressed. And for the record, I don't bother to respond to stuff like this just to blow smoke up someone's backside. I really did enjoy it. And you managaed to stay very consistent throughout the process. Nice job.
The van page was my favorite. Great layout. Although I did love it when the giant hammer trap was revealed as well. :)
Now, my opinion might not matter as much as someone within the industry, but as an "end user" I gotta say that that was AMAZING AND WONDERFUL!! Admittedly it's a tad difficult to read but I can't praise it highly enough! Congratulations!!!
I love creativity in all its forms and the strange little idiosyncrasies that come with being alive and human. Stick around, let me tell you some stories.
The Farther Room is a place for exploring untapped potential; both mine as a writer, and yours as a reader. Here, I will try to cover as many topics in as many different ways as I can possibly think of, in the hopes that you might find something here you haven't seen before.
The blog will be updated about three times a month, maybe more if the mood strikes me.
I'm only interested in what is, rarely ever what isn't. So if you're looking for someone to tell you what not to read, not to watch, not to like... look elsewhere.
The Farther Room will always be Safe For Work, though not always safe for kids. (Unless you're a cool parent.)
I'm trying my best to make a home here. Feel free to stop by any time.
"Why Calvin and Hobbes?"
Bill Watterson's Calvin and Hobbes lives very close to my heart, and has ever since I was a wee one. The spirit of imagination, exploration, ambition and sober introspection exemplified by the strip is what first inspired me to embark on this blog -- which is why you'll find the young prophet and his stuffed sidekick riding the header.
As with most adventures from my youth, I did it to make Calvin proud.
If you own an image posted here and want acknowledgement, please let me know. If you own an image posted here and wish to have it removed, please contact me and I will do so immediately.
Really nice man. Great page and panel composition. Each page ended with me wanting to see the next one. The story was very servicable, with some good humor, a nice twist, and a moral.
ReplyDeleteI am impressed. And for the record, I don't bother to respond to stuff like this just to blow smoke up someone's backside. I really did enjoy it. And you managaed to stay very consistent throughout the process. Nice job.
The van page was my favorite. Great layout. Although I did love it when the giant hammer trap was revealed as well. :)
A well-paced story, you managed to draw my interest page by page. Good stuff, man.
ReplyDeleteThank you, gents! I really appreciate the feedback, and I'm glad you dug it!
ReplyDeleteNow, my opinion might not matter as much as someone within the industry, but as an "end user" I gotta say that that was AMAZING AND WONDERFUL!! Admittedly it's a tad difficult to read but I can't praise it highly enough! Congratulations!!!
ReplyDelete